


Actually, this brings me to one of my major issues with the game: The difficulty is kind of all over the place. This is Mega Man after all, and this one was designed with Gears in mind, so you’d better be prepared to die. However, don’t think that just because you can double your damage and practically stop time that the game is going to be easy. It's all or nothing for those few seconds, so you have to make it count! There Are Difficulty Spikes. The problem is that you can’t turn that ability off, so if you don’t solve your problem quickly you’ll be stuck with overheated, useless Gears.

The Double Gear System also gives you a last resort super-ability: When Mega Man is low on health, he can activate both gears at once to become nearly unstoppable for a few seconds. It feels like living out a scene from an anime where the main character cuts down a dozen enemies before they can move. I’m especially fond of the Speed Gear, particularly once you unlock the added booster for it (which makes Mega Man keep moving at the same speed while everything else slows down).
